using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using cframework;
using System.ComponentModel;
using Newtonsoft.Json;

namespace cframework
{
    public abstract class ChannelUtil : ScriptableObject
    {
        public abstract bool Deploy(BuildPlayerSetting bps, string appPath, string destPath, string paramStr, ref string downloadUrl);
    }
}